![]() That limits how well graphics can interact with your surroundings. ![]() It can identify where the floor is, but it lacks a depth sensor, so you have to mark furniture manually. Meta, HTC, Pico, and others have similar capabilities, though not as accurate as Apple’s.įor example, Meta’s Quest Pro can overlay 3D graphics on your room, display multiple virtual screens, then switch to total immersion to display a 360-degree video in 3D. That’s impressive, but it isn’t completely new.Īny VR headset with a passthrough view is a type of spatial computer that matches your movement to the displayed image. ![]() Apple’s Vision Pro can operate within reality or completely transform it. In some cases, the experience extends beyond the screen, wrapping an immersive, themed environment around you. The Vision Pro goes further, filling your view with multiple browser screens, a giant TV screen, and friends or coworkers in a group chat. Of course, your iPhone can handle AR also, placing an Ikea shelf in the corner with ARKit or showing an iPad on your table. When you turn or move, the Vision Pro adjusts the image displayed accordingly, as if the computer-generated elements on the screen are present in your room. The device scans its surroundings with lidar and color cameras to augment your experience with virtual screens, surround sound, and even three-dimensional objects. ![]() Spatial computer = reality computer AppleĪs a spatial computer, the Vision Pro interacts with the real world. We’re not there yet the Apple Vision Pro is just the beginning. It will help you with all your work and personal tasks, greatly simplifying life. It will help you connect to others and put them in the room with you, even when they’re miles away. Now go even further.Ī future spatial computer will completely replace every screen, printer, most computers, all tablets, all phones, and all watches. Imagine a super powerful version of Google Lens, a measuring app, a translation app, a recommendation guide, and a custom audiovisual tutor available anytime you ask for help throughout your day. You’ll be able to instantly see directions, hear translations, and request more details about anything around you. It’s the next step after smart glasses, which will help ease the transition from smartphones. In the future, we’ll all be wearing spatial computers. It started with smartphones - we can ask new questions: How far is that? How long will it take to get there? What kind of flower is that? Now we’re starting to get assistance with reality. Cameras, microphones, and sensors provide information to the processor to analyze and present useful information.Īs a computer with awareness of its environment, it’s a step up from traditional towers and laptops, which can capture the outside world in some ways but still leave most of the analysis to us. Twenty years later, a spatial computer is associated with a head-mounted display that detects objects, surfaces, and walls in your surroundings. In a 2003 MIT graduate thesis, Simon Greenwold defines spatial computing as “human interaction with a machine in which the machine retains and manipulates referents to real objects and spaces.” The thesis describes the fundamental objective of spatial computing as “the union of the real and computed.” Greenwold envisioned all sorts of devices with sensing and processing capabilities.
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